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View Full Version : General Info Symbolism, Subtlety, and Sex



Cleril
11-26-2009, 10:26 PM
I find too many games have stories which don't follow the common rules for enticing the reader, or in this case, gamer. Such games would be Resident Evil, or GTA. Both series often try to startle the gamer instead of scare and in GTA's case it is more focused on plainly showing sexual content rather than suggesting it. I don't know about you (I soon will) but I find this to be dull.

I like this to not only be verbally spoken in video games but to be suggested or hinted at visually. Silent Hill games do this fantastically. At least, all of them except Homecoming did. Silent Hill focused on hinting that the player would have some sick monster to fight, rather than actually giving the player said monster to fight. This scared me. To think that I was in constant danger with such sporadic sounds and sights that I never knew what was around the corner, that is what scares me. Jumping when a zombie bursts out in flames from a locker startles me. A few minutes later, I find myself calm again.

There are one specific scare in Silent Hill 3 which did scare me a good 20 minutes after I turned off the game. The mirror room in the Hospital Nightmare, to not spoil anything. That part of the game scared me. It did so with it's slow pacing rather than just having things jump around. Slowly the room I was in began to change before my eyes and I was powerless to stop it. I cannot shoot a floor or ceiling and be rid of it now can I? Unless I had a BFG.

Even Dragon Age: Origins had subtlety in it, sexual subtlety. The game never showed my character having relations exactly and even certain sexual events in the game not involving me were more subtle. Such as when I found a guard standing in front of a woman who was on her knees and....you get the point.

My point in all this is that I think games need to stop showing me everything about the story or even sexual content and instead hint at it. This goes for all games in general, not just God of War, whose sex mini-game is very well done in terms of subtlety, but even games like Resident Evil or Dead Space with it's lack luster scares need to show a bit less and make me think a bit more.

Books do it, movies do it (sometimes...), poetry does it (and I am a Poet), and video games should do it.

What do you think then? Should games offer a bit more subtlety with any themes or goals they want to achieve? Or should they just blurt it out in some dialogue or letter.

Cleril is indie developer for now and his game is very symbolic and subtle. Should you be interested in playing in it message him. Since he can never have enough (helpful) players....but now, let's not get off-topic with Cleril. Let's talk about what Cleril talked about. It's much more interesting to you, I'm sure.

jango
11-27-2009, 11:40 AM
I think a lot of these things need to be in context, rather than just for titilation. As for Dragon Age's "sexual subtlety" .. sometimes it's not very subtle at all .. an example - Dragon Age: Origins game in gay sex scene shock • The Register (http://www.theregister.co.uk/2009/11/24/do_you_dragon_age/)

Riku-Nara
12-01-2009, 07:38 PM
I'd like more sex in my games, yes.

EpsilonX
12-02-2009, 02:37 PM
i actually find GTA4 to be very interesting. more because the bad guy pisses me off and i wanna beat his @$$, so i feel connected to niko cuz we both want to do the same thing.

anyways, yeah silent hill 2 scared me from the second i turned it on. but after i while i realised that it was all atmosphere, you think there's a brutal monster at all times but there's never a brutal monster. the only game i think that effectively backed up the atmosphere was haunting ground. there's a brutal stalker somewhere in the mansion, and you can't kill it. you can't even fight it, all you can do is run and hide. sometimes it kills your dog =[ especially since there's always creepy music playing, and it's silent when there's an enemy nearby...so the unsettling creepy music is actually soothing sort of. great game.

i voted all 3, but that's only cuz i couldn't find a "sex and subtlety" choice. subtlety is nice, and titties are nice.

RaiDae
12-07-2009, 05:01 PM
How about realistic? In some games, the female character's practically naked and her boobs are triple the size of her head. It would be so much better if they would just reduce breast size!! Like in Ninja Gaiden, Rachel's leather bound tits don't stop wobbling for 2 minutes after you stop moving. There's sexy and then there's yucky.
Symbolism is good. Nothing wrong with a bit of symbolism. Especially funny symbolism....

Obviously, it depends on the game. And it's target audience.

EpsilonX
12-07-2009, 05:28 PM
How about realistic? In some games, the female character's practically naked and her boobs are triple the size of her head. It would be so much better if they would just reduce breast size!! Like in Ninja Gaiden, Rachel's leather bound tits don't stop wobbling for 2 minutes after you stop moving. There's sexy and then there's yucky.
Symbolism is good. Nothing wrong with a bit of symbolism. Especially funny symbolism....

Obviously, it depends on the game. And it's target audience.

there are actual girls with boobs 3x the size of their head.

boob size in games should never be reduced.

RaiDae
12-07-2009, 05:39 PM
there are actual girls with boobs 3x the size of their head.

boob size in games should never be reduced.

What drugs are you on? Any girl with boobs 3 times the size of her head wouldn't be able to stand up, would need a re-inforced potato-sack for a bra and would be constantly suffering from back and chest pain. If you can find a real bra which you could fit your head into the cup three times over, i would... i would.... um... send you a crate of whiskey?

Come to think of it... girls with implants may have bigger breasts, but they ain't real, therefore they do not count. AND they wosuldn't jiggle in the right way.

EpsilonX
12-07-2009, 08:50 PM
i was gonna say, i know the name of some girl with implants that make both of em together bigger than the rest of her. anyways i'm sure there's some beastly girls that could have em that big.

edit: back on topic.

jango
12-08-2009, 04:03 AM
I think generally in games most physical attributes are ridiculous, regardless of gener. Look at Brick in Borderlands .. his head, compared to his body, is a frickin pea. Opposite is Mordecai who's legs are like pipe cleaners so eveen the weight of his gun should effectively snap his legs in half. I guess it's just artistic license, regardless of whether its for a man or a woman.

I find it tough to feel negatively about boobs ..