Morticia
02-03-2010, 08:34 PM
http://upload.wikimedia.org/wikipedia/en/e/e2/Star_Trek_Online_cover.jpg
So Star Trek Online came out yesterday, and it looks effing epic. Took them a while though... It's been in development for YEARS. I heard about it when they first started it and after over a year of waiting I just gave up :P Well, here's the game play tidbits:
According to the official website, each player will be captain of his or her own ship, serving either the United Federation of Planets or the Klingon Empire. It also stated that players will be able to beam down onto the surfaces of different planets "for face-to-face confrontations". Exploration of the inside of starships will, at launch, be limited to the bridge and certain episodes (missions); however, it has been stated by Cryptic that they will introduce fully explorable starship interiors not too long after launch.
The first announcement of the game structure took place at the official Star Trek convention in Las Vegas in August 2008. It was announced that players could play as a Starfleet, or Klingon officer, or can create entirely new races. Adventures will be possible in space, on planets, or aboard ships. Every player will be captain of their own individual ship; in keeping with naval tradition, anyone who commands a ship, regardless of his or her 'actual' rank, is considered a 'captain'. Their ships will have a number of crewmen who will all be NPCs.
According to an interview by GameSpot with Cryptic Studios' executive producer Craig Zinkievich, there will be references to several famous storylines, ships, and characters from various Star Trek shows. One confirmed Star Trek film reference was revealed when Zachary Quinto announced, at the 2009 Spike TV Video Game Awards, that he will be "the voice of Atari's new ‘STAR TREK ONLINE' game".
A system called the "Genesis System" will allow Cryptic Studios to algorithmically create and add new star systems to the game. Players will be able to explore these uncharted star systems, and might find content which opens up new resources and technologies. Players may find races with various special abilities who can be recruited to the players' crew.
The game will feature two very different combat systems. Away-team missions will feature fast paced "run and gun" combat. Space combat will stress the long-term tactical aspect of combat between capital ships, in concert with the Star Trek storyline, and will entail positioning, shifting power between weapons and shields, and finding various weaknesses.
There might be a Galactic Economy, which would be based on trade, and might fluctuate like a stock market. It will be possible for players to pool resources to form fleets or guilds. Quests will be issued from Central Command, and players can join together on the ground. Gameplay will be fully co-operative, and dynamic events will be one part of the game. A "system of infinite exploration" will enable players to find and explore random, uncharted planets.
There will be a variety of ship classes which can be used by all players. Playable ship classes will not be restricted based on a player's specialty.
Anyone planning on buying it? I think the whole concept looks pretty damn epic.
So Star Trek Online came out yesterday, and it looks effing epic. Took them a while though... It's been in development for YEARS. I heard about it when they first started it and after over a year of waiting I just gave up :P Well, here's the game play tidbits:
According to the official website, each player will be captain of his or her own ship, serving either the United Federation of Planets or the Klingon Empire. It also stated that players will be able to beam down onto the surfaces of different planets "for face-to-face confrontations". Exploration of the inside of starships will, at launch, be limited to the bridge and certain episodes (missions); however, it has been stated by Cryptic that they will introduce fully explorable starship interiors not too long after launch.
The first announcement of the game structure took place at the official Star Trek convention in Las Vegas in August 2008. It was announced that players could play as a Starfleet, or Klingon officer, or can create entirely new races. Adventures will be possible in space, on planets, or aboard ships. Every player will be captain of their own individual ship; in keeping with naval tradition, anyone who commands a ship, regardless of his or her 'actual' rank, is considered a 'captain'. Their ships will have a number of crewmen who will all be NPCs.
According to an interview by GameSpot with Cryptic Studios' executive producer Craig Zinkievich, there will be references to several famous storylines, ships, and characters from various Star Trek shows. One confirmed Star Trek film reference was revealed when Zachary Quinto announced, at the 2009 Spike TV Video Game Awards, that he will be "the voice of Atari's new ‘STAR TREK ONLINE' game".
A system called the "Genesis System" will allow Cryptic Studios to algorithmically create and add new star systems to the game. Players will be able to explore these uncharted star systems, and might find content which opens up new resources and technologies. Players may find races with various special abilities who can be recruited to the players' crew.
The game will feature two very different combat systems. Away-team missions will feature fast paced "run and gun" combat. Space combat will stress the long-term tactical aspect of combat between capital ships, in concert with the Star Trek storyline, and will entail positioning, shifting power between weapons and shields, and finding various weaknesses.
There might be a Galactic Economy, which would be based on trade, and might fluctuate like a stock market. It will be possible for players to pool resources to form fleets or guilds. Quests will be issued from Central Command, and players can join together on the ground. Gameplay will be fully co-operative, and dynamic events will be one part of the game. A "system of infinite exploration" will enable players to find and explore random, uncharted planets.
There will be a variety of ship classes which can be used by all players. Playable ship classes will not be restricted based on a player's specialty.
Anyone planning on buying it? I think the whole concept looks pretty damn epic.