Kelranox
10-18-2010, 08:59 PM
Initial Success...
Chrono Trigger (http://en.wikipedia.org/wiki/Chrono_Trigger#Fangames) was released on March 11th, 1995 for the Super Nintendo Entertainment System by Square Enix. The ring leaders of its development team were dubbed 'the dream team', consisting of: Hironobu Sakaguchi, the creator of the Final Fantasy series, and Yuji Horii and Akira Toriyama—two freelance designers known for their work on Enix's Dragon Quest series. One greatly respected composer, Yasunori Mitsuda, wrote most of the music. Unfortunately, he fell ill and left the rest of the work to legendary composer Nobuo Uematsu. On November 2nd, 1999, the game was re-released on the Playstation. As of March 31st, 2003, both iterations have shipped more than 2.56 million copies.
Revival
However, the Playstation release wouldn't be the last version of this truly epic tale. On November 20th, 2008, the game was released on the Nintendo DS. Composer Yasunori Mitsuda displayed his excitement with having exclaimed: "Finally!" after having heard the news. The game has sold 790,000 copies as of March 31, 2009.
Radical Flop
On February 3rd, 1996, a sequel of Chrono Trigger was created, entitled: Radical Dreamers (http://en.wikipedia.org/wiki/Radical_Dreamers:_Nusumenai_H%C5%8Dseki). The game was released on the Nintendo Super Famicom. This game took on more of a text based adventure, as opposed to an RPG/Adventure game which Chrono Trigger had set the pace for. Many people prefer to overlook this installment due to the fact that it was never officially released abroad, due to the fact that its creators weren't too happy with the quality of the work put into it.
The Titans Deliver Once More
Luckily, fans of the Chrono series hadn't seen the end quite yet. Square Enix released Chrono Cross (http://en.wikipedia.org/wiki/Chrono_Cross) on November 18, 1999. The game shipped 1.5 million copies worldwide and even received a 10/10 score from Gamespot. Many people felt the plot was a tad confusing, but became immediately immersed in the gameplay, environment and the music. To celebrate the series itself, a millennium edition was released which included a clock, calendar and a music sampler disk.
R.I.P.?
Due to its obvious success worldwide, it felt only necessary that a sequel be created for Chrono Cross as well. Squenix were working with a title in which they had trademarked as Chrono Break (http://en.wikipedia.org/wiki/Chrono_Break) back in December of 2001. However, this was abandoned due to other games taking up much of Squenix's time. At E3 2009, SE Senior Vice President Shinji Hashimoto remarked "If people want a sequel, they should buy more!".
Damaged Hopes
There have been two notable attempts by Chrono Trigger fans to unofficially remake parts of the game for PC with a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten small interactive cut scenes from Chrono Trigger, and Chrono Trigger Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by way of a cease and desist order. Another group of fans created a sequel via a ROM hack of Chrono Trigger called Chrono Trigger: Crimson Echoes; developed from 2004–2009; although feature-length and virtually finished, it also was terminated through a cease & desist letter days before its May 2009 release. The letter also banned the dissemination of existing Chrono Trigger ROM hacks and documentation.
With an obvious interest put in the series itself, one begs to question: Why haven't the current sales swayed Squenix in finishing Chrono Break? Are they really so obsessed with money at this point in their illustrious career that they've forgotten about fans outside of the Final Fantasy series? I know I'd love to see another game in this series before I die, just as I'm sure many of you would.
Chrono Trigger (http://en.wikipedia.org/wiki/Chrono_Trigger#Fangames) was released on March 11th, 1995 for the Super Nintendo Entertainment System by Square Enix. The ring leaders of its development team were dubbed 'the dream team', consisting of: Hironobu Sakaguchi, the creator of the Final Fantasy series, and Yuji Horii and Akira Toriyama—two freelance designers known for their work on Enix's Dragon Quest series. One greatly respected composer, Yasunori Mitsuda, wrote most of the music. Unfortunately, he fell ill and left the rest of the work to legendary composer Nobuo Uematsu. On November 2nd, 1999, the game was re-released on the Playstation. As of March 31st, 2003, both iterations have shipped more than 2.56 million copies.
Revival
However, the Playstation release wouldn't be the last version of this truly epic tale. On November 20th, 2008, the game was released on the Nintendo DS. Composer Yasunori Mitsuda displayed his excitement with having exclaimed: "Finally!" after having heard the news. The game has sold 790,000 copies as of March 31, 2009.
Radical Flop
On February 3rd, 1996, a sequel of Chrono Trigger was created, entitled: Radical Dreamers (http://en.wikipedia.org/wiki/Radical_Dreamers:_Nusumenai_H%C5%8Dseki). The game was released on the Nintendo Super Famicom. This game took on more of a text based adventure, as opposed to an RPG/Adventure game which Chrono Trigger had set the pace for. Many people prefer to overlook this installment due to the fact that it was never officially released abroad, due to the fact that its creators weren't too happy with the quality of the work put into it.
The Titans Deliver Once More
Luckily, fans of the Chrono series hadn't seen the end quite yet. Square Enix released Chrono Cross (http://en.wikipedia.org/wiki/Chrono_Cross) on November 18, 1999. The game shipped 1.5 million copies worldwide and even received a 10/10 score from Gamespot. Many people felt the plot was a tad confusing, but became immediately immersed in the gameplay, environment and the music. To celebrate the series itself, a millennium edition was released which included a clock, calendar and a music sampler disk.
R.I.P.?
Due to its obvious success worldwide, it felt only necessary that a sequel be created for Chrono Cross as well. Squenix were working with a title in which they had trademarked as Chrono Break (http://en.wikipedia.org/wiki/Chrono_Break) back in December of 2001. However, this was abandoned due to other games taking up much of Squenix's time. At E3 2009, SE Senior Vice President Shinji Hashimoto remarked "If people want a sequel, they should buy more!".
Damaged Hopes
There have been two notable attempts by Chrono Trigger fans to unofficially remake parts of the game for PC with a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten small interactive cut scenes from Chrono Trigger, and Chrono Trigger Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by way of a cease and desist order. Another group of fans created a sequel via a ROM hack of Chrono Trigger called Chrono Trigger: Crimson Echoes; developed from 2004–2009; although feature-length and virtually finished, it also was terminated through a cease & desist letter days before its May 2009 release. The letter also banned the dissemination of existing Chrono Trigger ROM hacks and documentation.
With an obvious interest put in the series itself, one begs to question: Why haven't the current sales swayed Squenix in finishing Chrono Break? Are they really so obsessed with money at this point in their illustrious career that they've forgotten about fans outside of the Final Fantasy series? I know I'd love to see another game in this series before I die, just as I'm sure many of you would.