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W1CKEDTW1STED
02-08-2012, 10:48 AM
Anyone still play them and if so, which ones? There used to be one I played but they PWIPED everyone, so I'm not going back after a 5 year dedicated character and now it's gone...

Maybe start our own GF MUD? :D

I'll explain a little bit more what is a MUD and the MUD I play Redemption:

A MUD is a Multi-User Dungeon and is a multiplayer real-time virtual world, usually text-based game. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.

What Is REDEMPTION All About?

Role-playing on REDEMPTION is loosely based on our MUD’s theme. This theme describes the beginning of the clan system and non-clanners position in our world. To read the story link to The REDEMPTION Story, or type "help story" when on-line.

What Races Does REDEMPTION Offer?

Each race has certain bonuses (plus and minus) on the character’s basic stats (i.e. strength, intelligence, etc.). What those bonuses are and their effects is left to the player to discover. Typing "help (race_name)" will give you many clues that will allow you to determine how stats are affected by race.

REDEMPTION currently offers the following races:

Humans are the most common race in this world, and make up the majority of the heroes. Although they have no special talents like the other races, they are more versatile then any other race, and are well-suited for all classes. They are the easiest race to level, and make excellent starting characters.

Elves are slightly taller then humans, but their body is much lighter, making them more nimble and thus harder to hit. Their lack of strength and stamina are made up for by ability to 'sneak' and their glowing red eyes. Elves have a strong hold over the power of magic and mind, due to their magical nature. Because of their excellent agility, they are difficult to bash.

Trolls are a medium-sized, stocky race thought to have been dwarves corrupted by the taint of chaos when the great magic first spread throughout the land. They possess a surprising strength for their average-shaped bodies, although they lack the strategic and long-range planning abilities of the other races. As part of their transformation, they have acquired an improved immune system, thus making them able to heal faster with regeneration, along with a resistance to foul disease. As a trade-off, however, fire disrupts their healing abilities. Trolls live in tribes, and while the tribes have differences in the way of beliefs and customs, all tribes favor the axe as their totem weapon.

Dwarves are short, stocky demi-humans. Known for their foul temper, glowing red eyes and great resistance to spells, they make an interesting character to play. Dwarves have a high strength and constitution. Their poor dexterity is well made up by their other resistances, such as disease and poison.

Giants are the one of the largest races, ranging from 8-11 feet in height. They are one of the best suited races for warriors, although any class may be a giant. Giants aren't too bright, and their huge size makes them rather clumsy at times. Giants are resistant to cold and fire and are vulnerable to lightning.

Gargoyles are a race of xenophobic, protective beings that hide away in the mountains on Dominia. They are ferocious fighters, relying more on their powers and size than sneaking up on their prey. These large, clumsy but wise beings have a severe reliance on magic, giving them a weaker immune system than would be expected for one of their kind. A gargoyle's favored tactic is to dive from above on land-dwelling beings, slashing at them with long polearm-like weapons that they so heavily favor.

Kirre are a race of six-legged felines, roughly 6-8 feet in length, and ranging in colour from white to sable. Long tufted ears, six legs with razor sharp claws and a prehensile tail give them a fearsome appearance. It is reputed that they strike quickly and without mercy.

Although there are many warriors among them, Kirre are also adept in the magical arts. However, Kirre prefer the more subtle forms of magic, and many show a natural aptitude for rune magic. Traditional magic is beyond their ken. Kirre of all classes prefer using whip-like weapons because of the similarity to their own tails. Kirre strike quickly, and all practice disarming from a young age.

Marid are highly magical creatures, attuned the elements that form the world, and make powerful magic users. Despite their frail appearance, their nature makes them largely resistant to damage and they tend to have high hit points for their class. All marids are especially skilled in elemental magic and their magical essence causes any elemental magic to have additional effects. As creatures of water, Marid enjoy a resistance to both fire and water damage, however, they can be easily stricken down by electricity. They can travel over both land and water with ease and are the only race that can breath both water and air.

Hatchlings are small dragons without the ability to fly, and which are vulnerable to certain weapon types. At level 10 a hatchling will turn into a random color dragon. When this happens, the player will receive more skills and spells which are only available to dragons of their color.

Dragons are the largest of all the races, ranging from 9 to 12 feet in height. They are the most powerful of all the races, and are very durable. The ability to make them fly at any given moment as well as special spells make them rather hard to play, but are worth it in the long run. They receive many skills and spell which make their starting creation points (cps) seem rather minor. They take a serious player with a large amount of time and effort.

Warning: With each color dragon there is a resistance spell and a vulnerable spell. A red dragon is vulnerable to frost, and is resistant to fire. The rest of the colors you must find out for yourself.

Slivers are an insect like breed which likes to hunt in packs. Slivers are approximately the same physical size as humans, but their mandibles extend to form long jagged arms that they flail at their opponents in hand to hand combat.

Slivers come with hand to hand naturally, and when reaching level 10, mature into an adult sliver form. These forms give the sliver a specific ability to be shared with its fellow slivers when grouped. The sliver doesn't acquire its own ability, but acquires the ability of every other mature sliver in its group. A mature sliver can randomly 'trade' his ability for a different one at a trainer.

If this is your first time playing a MUD, we suggest that you choose a Human character. Choosing a character from a different race will give you higher average stats, but a plus bonus in one area usually results in a minus in another. A non-human character is generally more difficult to play.

If you don’t like the character you create during your first visit to REDEMPTION, you can delete at any time and begin anew-- type "help delete" for further information. This is a common practice for those who first visit the world of REDEMPTION or any MUD.

What Classes Does REDEMPTION Offer?

REDEMPTION offers the following classes:

Mages are magic beings. Power flows through them, and hits others as easily as breathing. They have the greatest diversity of spells.

Invokers are similar to mages, but have the ability to form the very essence of magic into whatever they want. Their power lies in the combat-oriented magics.

Conjurers are nasty people to tick off. They are able to summon unknown creatures to this world that will obey every command that their masters give.

Enchanters are not a combat-oriented profession, but rather, they have the ability to imbue items with special abilities.

Warriors are just brut(al) force. They are mostly pure muscle, and while they stand mostly for justice, though warriors can fall victim to the power of evil and cause chaos in the world.

Paladins are similar to warriors, but without a few skills that only a warrior can master. They make up for it, however, with their spell-casting ability, generally in the area of healing.

Rangers are a combination of a warrior and a druid in one, but also make excellent archers. However, they do have a few of their own skills that no other class may possess.

Thieves are greedy and will trick you into many things. They hit hard for most of a fight, but near the end their ability to finish someone off leaves a little to be desired. They will steal and pillage anything they can get their hands on.

Clerics are the priests of the land. Their blessings and overall magic abilities make them useful. They are powerful healers.

Druids are at one with nature, and their skills and spells reflect this. They will fight for the right for others to live, and when they are pissed off... well, just beware the power of Mother Nature herself.

Runists learned their strange type of magic from Kirre travellers, and specialize in using magical symbols to cause a variety of effects, including powering their equipment, protecting their bodies, and guarding rooms. They also get some of the stealth of thieves, and some wizardly magic, although they are not as well versed in normal magic as true spellcasters are.

Monks is both a new and old discipline in this world. With the discovery of more and more ancient relics and crafted items being unleashed, the gap between those who have and those who have not has grown apart in stature and strength. Enter the monk. Using ancient disciplines developed long ago, the monk is able to use his or her own body in ways that rival most modern weaponry. Monks are specialists at fighting against the martial classes, but have no special affinity for magic, making it an ideal tool to use against them.

The biggest strength of the monk lies in the flexibility of their fighting styles. With great ease they can switch roles from defensive turtles to high powered damage dealers and anywhere in between. They require no weapons and function best without any, although they retain proficiency with exotic weapons of all kinds.

As with race, each class has certain inherent abilities, bonuses, skills, and spells. Typing "help (class_name)" during the character creation process, or in the game itself, will help you to determine what and how stats, spells, and skills are affected by your class.

Again, this is just some of the stuff that Redemption has to offer and it is really fun to play. I'd love to get more of you on there to join me, and best of all.... IT'S FREE! If you want to learn a little bit more about Redemption you can check out the FAQ here (http://redemptionmud.com/faqindex.php).

W1CKEDTW1STED
02-10-2012, 10:06 AM
If anyone is interested to check out the MUD I play on check out their site (http://www.redemptionmud.com). I'd love to get some people on here playing. It would be fun for a whole group of us. :)

If you need any help or want to know more about it or how to play, feel free to ask. Thanks!

-Ryan

CraeSC111
02-11-2012, 04:51 AM
I think a gf MUD would be awesome. I've played a bit on BatMUD but there was never anyone else on

W1CKEDTW1STED
02-11-2012, 11:43 AM
Check out Redemption. I just started playing on there again. Trying to bring the player base back. Would be awesome to get some GF people on there to power level with.

W1CKEDTW1STED
02-12-2012, 07:00 AM
Updated my first post with a little more info about MUDs and MUDding on Redemption. I'd love to get more of you on there to play. It really is fun! :D

W1CKEDTW1STED
02-15-2012, 02:06 PM
How can I convince others to try this game out? I promise it's super addicting like that of Minecraft. I'm trying to increase the player base back to what we had before on this MUD and I'd love if some of you guys would try it out. Even better if we can get a group of GF people on there.

If you don't understand it, or something doesn't make sense, let me know. I'd love for some of you to try it out.

CraeSC111
02-15-2012, 04:55 PM
Sorry I haven't had time to check it out. Been busy with life

W1CKEDTW1STED
02-15-2012, 05:32 PM
Check it out. You'll be hooked. I'm on it a lot lately. These are my characters:

Ashley
Maddox
Sphynx
Alastair

CraeSC111
02-15-2012, 06:10 PM
Gonna see if it works on my phone. I'm on break :p

ROFLBRYCE
02-15-2012, 06:26 PM
How do I get to playing/download/connect or whatever? I'll check it out

CraeSC111
02-15-2012, 07:16 PM
I got it to work on my phone (it looks like at least.) What clan/faction/whatever are you in?

W1CKEDTW1STED
02-15-2012, 07:20 PM
My characters are in Seeker and Venari. :)