Shooter99
07-08-2012, 11:57 AM
After the Pyromania update TF2's been going down hill imo.
Maps are flooded with sentries - which as a scout, I find very frustrating.
Spawn-camping is no longer a chip trick, but a legitimate tactic, constantly used by noobs who end up as mvps at the end of each round.
Medics are either pocketing or shooting, rather than healing - which is the worst use of a medic by far.
Soldier, Engineer (with the gunslinger - or whatever it's called) and Pyro are the most common classes in the game - at least in Doomsday, PLR and A/D.
In the other gametypes, you encounter Demoknights, Spies... and yes, everybody plays the sniper.
In case you go Medic, your team won’t protect you, therefore you can't stay very long on the battlefield.
Pyros forget about their Airblast ability, so if you catch on fire, don't run to friendly pyros for help - and they won't deflect rockets and grenades coming their way either.
And there doesn't seem to be much teamwork in the game. Not like there used to be. You can type whatever you want in team-chat, and no one will answer. The only messages you see are trading requests, and if someone plugs in a mike, they're either "The Team Captain"(rare) or trolling.
And if the server feels like it needs more balance to the teams, it will instantly put you in the opposite team, even though you were kicking ass in an epic battle during the transition. And they put you on the team that will lose the round because of what you've done for your first team.
I'm not blaming the Pyromania update about any of this, I'm just saying that TF2 doesn't feel as epic as it used to before it. It may be just me losing my gaming momentum for some reason, but I feel great imbalance in the game. Hope this isn't the destruction of TF2's awesomeness.
Thx.
Maps are flooded with sentries - which as a scout, I find very frustrating.
Spawn-camping is no longer a chip trick, but a legitimate tactic, constantly used by noobs who end up as mvps at the end of each round.
Medics are either pocketing or shooting, rather than healing - which is the worst use of a medic by far.
Soldier, Engineer (with the gunslinger - or whatever it's called) and Pyro are the most common classes in the game - at least in Doomsday, PLR and A/D.
In the other gametypes, you encounter Demoknights, Spies... and yes, everybody plays the sniper.
In case you go Medic, your team won’t protect you, therefore you can't stay very long on the battlefield.
Pyros forget about their Airblast ability, so if you catch on fire, don't run to friendly pyros for help - and they won't deflect rockets and grenades coming their way either.
And there doesn't seem to be much teamwork in the game. Not like there used to be. You can type whatever you want in team-chat, and no one will answer. The only messages you see are trading requests, and if someone plugs in a mike, they're either "The Team Captain"(rare) or trolling.
And if the server feels like it needs more balance to the teams, it will instantly put you in the opposite team, even though you were kicking ass in an epic battle during the transition. And they put you on the team that will lose the round because of what you've done for your first team.
I'm not blaming the Pyromania update about any of this, I'm just saying that TF2 doesn't feel as epic as it used to before it. It may be just me losing my gaming momentum for some reason, but I feel great imbalance in the game. Hope this isn't the destruction of TF2's awesomeness.
Thx.