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10-Yard Fight is a 1983 American football arcade game, developed and published in Japan by Irem and published in the United States by Taito.
The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to one of two running backs, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
10-Yard Fight allows players to begin the game at one of five levels of difficulty; from easiest to most difficult: high school, college, professional, playoffs and Super Bowl. If the player won an "accelerated real time" 30-minute game at an easier level, the player advanced to the next level of difficulty.
The game has a top-down perspective and is vertical scrolling.
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1942 is a vertically scrolling shoot 'em up made by Capcom that was released for the arcade in 1984. It was later ported to the NES, MSX, Amstrad CPC, ZX Spectrum, NEC PC-8801, Commodore 64 and Game Boy Color. It was included as part of Capcom Classics Collection for the Xbox and PlayStation 2 in 2005. 1942 is the first game in the 194x series, followed by 1943: The Battle of Midway. The NES Version was developed by Micronics.
1942 is set in the Pacific theater of World War II. Despite the game being created by a Japanese company and staff, the goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane (dubbed the "Super Ace", although its appearance is clearly that of a Lockheed P-38 Lightning), and has to shoot down enemy planes. Besides shooting, the player can also perform a Roll or "loop-the-loop" to avoid enemy fire.
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Quote:
Originally Posted by jakncoke
want me to beat your scores?
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3-D WorldRunner (とびだせ大作戦, Tobidase Daisakusen?) (Full title: The 3-D Battles of WorldRunner) is a video game developed by Square in 1987. In Japan, the game was released on the Famicom Disk System as Tobidase Daisakusen, and was published by DOG, a now-defunct label of Square. The North American release, which was the first Square game to reach American shores, was published by Acclaim Entertainment, Inc. for the Nintendo Entertainment System.
In the game, the player assumes the role of WorldRunner (known in Japan as Jack), a wild "space cowboy" on a mission to save various planets overrun by serpent-like beasts.[1] The game takes place in Solar System #517, which is being overrun by a race of aliens known as Serpentbeasts, who are led by the evil Grax.[2] As WorldRunner, the player must battle through eight planets to destroy Grax. For its time, the game was technically advanced; the game's three dimensional scrolling effect is very similar to the linescroll effects used by Pole Position and many racing games of the day.
3-D WorldRunner was designed by Hironobu Sakaguchi, Nobuo Uematsu, and Nasir Gebelli, all whom would later rise to fame as core members of the team behind the popular role-playing game Final Fantasy. The three also developed JJ, the sequel to 3-D WorldRunner.
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