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  • 07-12-2008, 07:50 PM
    IceFire
    Quote:

    Originally Posted by Scott View Post
    I love blood I collect it!

    That's just weird.
  • 07-12-2008, 07:51 PM
    Scott
    Both of you said that's weird lol
  • 07-12-2008, 07:51 PM
    jakncoke
    anyone ever read the funny forum post that floated across the internet about a 24 yo virgin convincing a 15 yo to have sex with him for like 6 N64 games and he'd heard you have to get the girl wet so he went to the kitchen and heated up butter for 7 minutes and poured in on the girls vagina and was wondering what should he do to get the girl to stop crying. I laughed so hard, I think it's in my jasonbay1988 photobucket...I'll try and find it for those that haven't p1ssed themselves laughing at it
  • 07-12-2008, 07:53 PM
    jakncoke
    Quote:

    Originally Posted by Scott View Post
    Both of you said that's weird lol

    :laugh: you got double weirded
  • 07-12-2008, 07:58 PM
    jakncoke
    post 55.....................
  • 07-12-2008, 07:59 PM
    jakncoke
  • 07-12-2008, 08:01 PM
    Trunks
    ,,..............,,.
  • 07-12-2008, 08:04 PM
    Scott
    Just looks like Dawn of War^
  • 07-12-2008, 08:06 PM
    jakncoke
    details

    Quote:

    *) Supression (think COH) is in the game in addition to the existing morale factor.
    *) Squad sargeants are persistent in the single player campaign and gain levels and attribute points, which can be spent on various attributes to unlock special skills. (frag's note: don't be suprised when this is in the multiplayer game too, Relic has basically telegraphed from the beginning that they are going to be going for a lot of persistent elements in DOW2 multiplayer.)
    *) "To balance that out, it's also possible to cause enemies to flee if they feel outnumbered, indicated by a large exclamation point appearing over their heads." - CoH style retreats are apparently in.
    *) Cover system works apparently a lot like COH-mouse over to find the areas of best cover for your troops.
    *) Squad leaders do not die, they flop over when out of health and can be revived by getting another leader near to bring them back to life (sounds a lot like the AOE3 explorer recovery, which works fine).
    *) Squads will reinforce either from drop pods (once per mission, presumably only from SM) or, and here is the BIG news-from shrines, which sounds like relic points on map, this time defended by enemies (and will likely be contested in single player).
    *) At least in the single player game (and you know this is going into multiplayer as well, Relic is just being a tease), you'll fight extra difficult mobs at the end of missions, and they will drop freaking LOOT (apparently complete with rarities! OMG grind an RTS for loot!) to equip your squad with.
    cause I don't feel like making a new thread.
  • 07-12-2008, 08:07 PM
    jakncoke

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