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  1. #21
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    Quote Originally Posted by Ilyich Valken View Post
    1) It doesn't explicitely say it, no. However, it's more of a gameplay mechanism than anything else. If you're going by gameplay alone, then the Elites in 1-3 are wimpy little babies. In all other lore, the Elites are faster, stronger, and bigger. They wanted to bring this in to their final game, to give them the menacing look and feel that they should have had all alone.

    2) I never said the DMR and the BR was the same. Not one little hint. And I never said that the gun made the player either, because it doesn't. However, if you've got one person with an AR and one with a BR, chances are the BR is going to win, because it's an overall better gun, not taking into account the player's skill. There was no reason to use the AR or any other gun other than the BR or the power weapons because they were all weak compared the BR. They fixed this in Reach so each weapon has it's strong point.

    Also, the AR is not as tactic-less as you seem to think it is. It's useful if you use it smartly.

    3) Sure they do, you've just got to be situation-ally aware, yourself. It may feel tacked on to you, but they work quite well with the pace of things.

    4) If you're talking about any of the Human weapons (With the exception of the Spartan Laser, grenade launcher, and rockets), there is no bullet magnetism, it's all hit-scan for the most part. If you have problems getting a kill it's because of the bloom or you just can't get the reticule on your target.


    Honestly, anything after Reach is going to be iffy at best until released, as bidding for the next Halo game is still open.
    1. Again, the simple reason that they wanted them to be stronger doesn't make any sense chronologically.

    2. You confused BR with DMR =P That's what I was pointing out.

    3. Alright, let's say you choose a hologram to begin with and immediately, you're killed by a sprinter with a sword. Hologram couldn't save you there. Paper beats rock. To prevent this from happening in the future, you decide to go with armor lock. The next time you're charged you immediately use armor lock, drain his shield, stop him in his tracks and clean up the kill. Scissors cuts paper. That isn't really situational awareness, that's trial and error.

    4. I'm talking about weapons in general. I realize that no bullet magnetism exists in Reach, that's why I stated that it was -dropped-.

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