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  1. #1
    Join Date
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    Default Games, is it a good word or not for what we do or not?.

    I tried to explain what he wrote but I felt that its just better to copy his text here instead.

    So if you agree with the columnist what should we start calling this medium, and what would we want this medium to be?

    The whole story(google translated)

     
    "Directly harmful to call it "video games"




    Johan Martinsson: Someone has to stand up & speak out
    The word "game" is an obsolete, often inaccurate and directly damaging description of a medium that deserves better.
    And this is an attempt to get you to agree.
    Do you wish sometimes that the game stories would be better? Does it feel sometimes a little empty when you have completed an acclaimed title - like that with their 94 percent on Metacritic should made you feel, well feel more about the game? Brushing against you at times to the idea that you maybe would have appreciated it more if it had focused less on the challenges and more on... something else?
    In that case, I have a good and bad news.
    The bad is that you - despite the fact that you grew up with games, play lots of games and think about games all day - actually not so interested in the particular game.


    The good thing is that you actually are interested ... in something else.
    This "something else" is an interactive entertainment that has no name yet. The only thing that is certain is that its name is not "game". The word was good enough in the medium's infancy, but the minute someone wanted tell a story with this tool, so should a word have been invented. But no, the word "game" was to remain in the developer's, critics and consumers' heads, and over time it has grown into one of the biggest obstacles in the forms of expression means.
    The word "game" and the word "story", says in conflict with each other. Our minds are too multifaceted to be pressured into a policy-driven game. Do you consider love or sadness or any other basic narrative theme that is playing mechanical challenges and points distribution hardly your best tool.


    Yet the developers feel compelled to put the classic game elements into their stories, yet the critics to cut everything that does not put game mechanics in the very first room, yet we continue to put our money in the most cowardly efforts, even though we constantly complain that medium is not moving forward.
    And it will continue, until someone stands up and say no.
    someone like you.
    Johan Martinsson"
    Last edited by paecmaker; 09-25-2011 at 08:53 AM.

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