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  1. #6
    Join Date
    Jan 2011
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    Quote Originally Posted by BobTD View Post
    A real survival horror needs to be made. There is potential here that is not being tapped into. If you had a non linear story inside a large enough area you could create a threat that actually hunts you based on proximity to sound, remembers paths, and (because this alien will be a larger bulkier variety) cant fit through some locations giving you time to move and hide.

    Imagine if this game pitted you against an enemy with survival elements like that, but made it intense by having the alien capable of searching and wrecking a hiding spot each time fled from it. What if you didnt have more lives, what if you could save at any point but had to finish the game in one run.

    You could include super rare items that can be used to fight off the alien or distract it, but after one use it learns and catches on. You could also have other characters non essential to the storyline moving throughout the levels hiding and possibly making noise to draw the alien. And setting off your motion detector. Or getting discovered when you trigger the aliens chase mode and it wrecks a hiding spot.

    These are the things that should make up a true survival horror, not the linear paths and pre defined action pieces this will become.
    From a small gameplay video I can say this game will be rather similar to amnesia, you are alone with no weapons solving smaller puzzles while jump from predetermed parts.

    The most interesting part of the video showed how the player was stuck in a big room with the massive alien, you had to remain hidden behind objects and stuff. Sadly it was a commentor video so it didnt get any scary.

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