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Supreme Commander
As history marches on, wars have escalated in scale. More than anything else. Supreme Commander understands this. If your going to set a game in the far future, you're not going to get away with 20 people trading shots. Even without fiddling with the options, you're abje to have 500 (Count 'em!) units on either side in this real-time strategy game. Amazingly, since the battlefields can be over 80 kilometres wide, there's still room to manoeuvre. And manoeuvre you have to. Supreme Commander isn't just it's name. It's asking you to be that exactly.
In the three campaigns, each of the individual are enormous, easily taking a couple of hours even if you don't go wrong. And it's not a casual wander through the future gardens of robotic death, with plenty of time to admire the visuals. It's almost constant pressure, with a life-or-death decision running parallel with almost every click.
It's the gaming equivalent to running a marathon. It's easy to go wrong and, at first, hard to go right - especially when it has some of the best artificial intelligence I've ever seen in a strategy game (Far cleverer than the likes of me). But eventually you pick up trick's, like automating your unit production to allow a constant stream of tanks and zooming out to the overview to allow high-level control. And then you can handle it. It's not the best strategy game ever but ace nonetheless.
The commander unit, especially early on, is pmean to win a battle by himself.
When you off the enemy commander, the resultant explosion takes everything nearby with it.
Score;
Graphics;
Pretty impressive, especially in terms of scale.
86/100
Gameplay;
Highly polished real-time-strategy with an eye on the epic.
88/100
Lifespan;
It's more likely you'll get tired before it does. Three enormous campaigns.
90/100
The good;
- The sheer size of it.
- How the computers much smarter than I am.
- War, war and more war!!.
The bad;
- It's the serious system specs.
- That you spend so much time just looking at icons.
- Matches can sometimes be too long.
Overall;
It's defiantly the best real-time-strategy game of 2007.
91/100
The Best bit is after a massive hammering by whatever forces you can bring to bear, your opponents commander is finally taken down. And then... Nuclear Armageddon!!.
Last edited by Scott; 07-02-2008 at 11:05 PM.
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I love the review, but maybe some pictures?
I think I saw this in EGM, but I wanna see some pictures!
Good review, though
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it is a good review but you need a picture and some ratings would be nice otherwise its just a description
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The review isn't finished yet.Does anyone see the picture. If not someone tell me what I'm doing wrong
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Originally Posted by Scott
The review isn't finished yet.Does anyone see the picture. If not someone tell me what I'm doing wrong
ah..i do see the image codes but it doesn't show up - may have copied the link wrong, check again
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I see the image attachment box.
There's one picture.
Good review so far.
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Ok, I've worked it out, now how do you delete attachments?
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yup i see it now too
Originally Posted by Scott
Ok, I've worked it out, now how do you delete attachments?
edit >> advanced >> scroll down >> Manage attachments >> voila
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Ok, it's finally finnished 4 hours later lol. At least I've worked out how to add pictures.
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lol looks much better - unique way of reviewing - starting in the post, submitting the post, then editing slowly lol
good work though
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