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  1. #1
    Join Date
    Feb 2009
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    Thumbs Up Drakensang Online


    Screenshots and videos are in the link above, that give you a bit of a demonstration as to what the game is like or similar to, and I will be here to answer questions and to assist wherever I can, if you decide to play and require help.


    Drakensang Online is a free-based MMORPG with some more innovative ideas in the works than other MMOs I have played before.
    • Most MMOs have a trade system, which leads to pushing items and cheating. This one doesn't.
    • Most MMOs have a huge problem with people selling off in-game currency via real currency which drives inflation totally across the board -- Drakensang doesn't, because they offer their in-game money as random drops and also cheap prices.
    • Since the game is still in Beta processing, the DevTeam is working with the ideas and listening to the community to better the game. They have a rather active forum for the issues and problems that arise on a daily basis.


    There are currently 3 classes
    The DragonKnight (DK) is a tanking beast of a knight. A sword-based powerhouse with a lot of AoE moves around his person and some natural buffs to increase ability.

    The SpellWeaver (SW) is a balanced mage of both distance and AoE close-quarters. Slowing, massive damage spells or long distance firebolts -- they make for formidable opponents, able to deal massive DPS.

    The Ranger is as it always has been in games like this -- an arrow-slinging fiend. Short bows or Long, they offer netting opponents, traps (which are pretty much vital to soloing) and some heavy damage piercing arrows. One of the coolest functions for the Ranger is "Dive" -- which allows you to jump and perform a tuck-roll to avoid combat or massive spells.


    While there aren't many abilities for each character, the game really gets solid and harder around level 20-22, because that's when you've mastered most of your skills (so far) and are now working on equipment runs.

    Currency
    Andermant is the in-game currency that you can also purchase with real-time currency, via PayPal or cellphone. The coolest part about this money is that you gain it from most first-time quests in a decent sum, and then you can also find it / farm it from monsters as a random drop. Currently, at Level 21, the monsters around me randomly drop 9 Andermant. And it's been increasing since the beginning of the game, from about 4.

    Gold/Silver/Copper isn't a necessity, but ... is? You don't often buy weapons or armor with this regular-game currency, but it is especially needed for repairing the armor and items that you have equipped. Buying merchants items is really a waste, because they're just Common Drops. Nothing more.

    Ending Synopsis, is that the game plays a lot like most MMOs. They have a good PvP system in place with some pretty slick 3v3 arenas or Capture the Flag moments which are a lot of fun. They also have a fully PvP server, but the hard part about those is actually taking the time to build up a fully unique character on that server, because characters don't cross over.
    Guilds are enabled. Good stuff.
    Friends list is enabled. Good tracking.


    All in all, I'd rate the game a solid 4/5 right now, especially for still being in the Beta stages. They're on the right track and all of their said-stuff seems to be really well thought and the forums are active.

    If you're looking for me in game:

    Server: Agathon - East Coast
    Name: Exodyusoorg
    Last edited by Exodyus; 01-16-2012 at 11:18 AM.

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