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I got pretty far in the original. But then there were some trees and a hill and movement got too ticklish, so I lost interest and went to Oddworld or something like that. It was a long time ago and I don't really remember. I played two new games very briefly, so I only touched on the new classes. Bards are pretty hard to play. Unless you've done some serious group play, support classes aren't terribly rewarding as avatars imo and it's difficult to figure out how to allot points or gear in a meaningful fashion, etc. Basically, you sit and watch and wait and hope something interesting will happen so that you can use your power to communicate with fish(!).
Do not fall anywhere near love yet: I am laaaaaaaazy about storylines for most games. I'm basically a mercenary: get in, get my money/points/items/bosskills/cut scenes/easter eggs, get out. A storyline has to be VERY compelling and integrally tied into game play to keep me from button-mashing to the next encounter. >.> The Getaway was was interesting to me for that reason, and I loved the Prince of Persia storylines. Legend of Zelda: Mask of Majora was the same--the story was such a huge part of the gameplay and it was so fascinatingly simple. (Sorry I am referencing stale games--I've been out of the loop for a couple of years.) FF: Tactics didn't really compel me. I just could not get into the story line.
And I am indeed married. He games like I do, but he's not nearly as hard, which is great. He understands the obsession, but doesn't fight me for the controller. 
And now, my eyelids are heavy and my brain is getting sluggish. So it is off to bed with me!
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