View Poll Results: Do you like minecraft

Voters
12. You may not vote on this poll
  • Yes

    11 91.67%
  • No

    1 8.33%
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 24

Thread: Minecraft tips

  1. #11
    Join Date
    Jun 2011
    Location
    Brisbane, QLD
    Posts
    992

    Default

    Another good strategy is to put Trapdoors around your house, especially if your playing on Hard Difficulty against the Creepers, Spiders, Skeleton Archers, etc. Or you could make an underground base that opens via Trapdoor (as none of the monsters can open Trapdoors), and also. You can make a turret somehow, and it will Automatically shoot enemies im pretty sure.

    ''Hey vanity, this vials empty. And so are you.''

  2. #12
    Join Date
    Jun 2011
    Age
    28
    Posts
    50

    Default

    Surround your house in cacti, When Creepers, Spiders and other foes walk into them they'll slowly die, leaving you with there drop.

    You can also use this for cows, pigs and chickens.

  3. #13
    Join Date
    Jun 2011
    Location
    Brisbane, QLD
    Posts
    992

    Default

    Quote Originally Posted by XeroTehHero View Post
    Surround your house in cacti, When Creepers, Spiders and other foes walk into them they'll slowly die, leaving you with there drop.

    You can also use this for cows, pigs and chickens.
    Yeah, but how would you get out of your house when its surrounded bro?

    ''Hey vanity, this vials empty. And so are you.''

  4. #14
    Join Date
    Jun 2011
    Age
    28
    Posts
    50

    Default

    By making a space between the cacti for you to get to the door.

  5. #15
    Join Date
    Jun 2011
    Location
    Brisbane, QLD
    Posts
    992

    Default

    True, another wise thing to do is make a Redstone cart that can easily transport you from point A to point B, you catch my drift?. Oh and by the way, how do I make a stopping point for my cart?, because every time I try hope in it a push it forward and it zooms off following the track, and im forced to walk to point B (that being the destination) ?

    ''Hey vanity, this vials empty. And so are you.''

  6. #16
    Join Date
    Jun 2011
    Age
    28
    Posts
    50

    Default

    You could try putting a powered track along the main part of the track, then leave the redstone powering off. This way if you successfully get into your minecart as its going along you can just turn it on as you go past. And if you miss getting into it, it will just slow to a stop.
    Otherwise try making a longer start point.

  7. #17
    Join Date
    Jun 2011
    Location
    Brisbane, QLD
    Posts
    992

    Default

    Cheers dude, I think that'll work.
    Im wondering if I put a switch on it or something, will it start and stop the Cart?

    ''Hey vanity, this vials empty. And so are you.''

  8. #18
    Join Date
    Jan 2010
    Location
    Ithaca, NY, USA
    Age
    35
    Posts
    1,627

    Default

    fun facts about minecart mechanics that should help you build minecart stations/railways:

     

    It takes three adjacent powered rails to get a minecart up to maximum speed, and only one powered rail every 37 blocks to maintain maximum speed.

    Unpowered rails act like brakes, dramatically slowing a minecart. Two unpowered rails will bring a minecart going maximum speed to a complete stop.

    Powered rails can be powered directly by either a redstone torch or if the block they are besides or attached to becomes powered by redstone wiring or torches.

    The length of time that a button will power rails (10 ticks) is long enough to move a stopped cart across four powered rails before the rails lose power. Due to lag in SMP, a minecart may only clear 3 powered rails in the space of the button's 10 ticks, but it will (usually, very reliably) clear 3 and end up moving maximum speed.

    If a moving minecart passes over powered rails, the powered rails will increase the minecart's speed in the direction it is heading. If a stopped minecart is on powered rails, the powered rails check for a block against one end of the open track to determine which direction to move the minecart on the rails. If there are blocks on both ends or neither ends of the powered rails, the minecart will not move until pushed and given a heading.

    Discarded items on rails will bring minecarts to a stop upon collision. When riding in a minecart and if you have open space in your inventory, you may sometimes pick up the item before the minecart collides with it.


    I could keep going and get into more and more of how redstone interacts with rails as I've built a number of different train stations on GF's server that all employ different redstone techniques/logic gates but I'll only bother writing it all up if someone actually wants to read it
    Read the forum rules! Talk to us in the IRC! Tell us why you joined!
    ديليجيز
    J+A <3

  9. #19
    Join Date
    Jun 2011
    Location
    Brisbane, QLD
    Posts
    992

    Default

    Quote Originally Posted by Diligence109 View Post
    fun facts about minecart mechanics that should help you build minecart stations/railways:

     

    It takes three adjacent powered rails to get a minecart up to maximum speed, and only one powered rail every 37 blocks to maintain maximum speed.

    Unpowered rails act like brakes, dramatically slowing a minecart. Two unpowered rails will bring a minecart going maximum speed to a complete stop.

    Powered rails can be powered directly by either a redstone torch or if the block they are besides or attached to becomes powered by redstone wiring or torches.

    The length of time that a button will power rails (10 ticks) is long enough to move a stopped cart across four powered rails before the rails lose power. Due to lag in SMP, a minecart may only clear 3 powered rails in the space of the button's 10 ticks, but it will (usually, very reliably) clear 3 and end up moving maximum speed.

    If a moving minecart passes over powered rails, the powered rails will increase the minecart's speed in the direction it is heading. If a stopped minecart is on powered rails, the powered rails check for a block against one end of the open track to determine which direction to move the minecart on the rails. If there are blocks on both ends or neither ends of the powered rails, the minecart will not move until pushed and given a heading.

    Discarded items on rails will bring minecarts to a stop upon collision. When riding in a minecart and if you have open space in your inventory, you may sometimes pick up the item before the minecart collides with it.


    I could keep going and get into more and more of how redstone interacts with rails as I've built a number of different train stations on GF's server that all employ different redstone techniques/logic gates but I'll only bother writing it all up if someone actually wants to read it
    So I dont need to make the whole rails out of only powered ones. Sweet

    ''Hey vanity, this vials empty. And so are you.''

  10. #20
    Join Date
    Jan 2010
    Location
    Syracuse, NY (but always California in my heart <3)
    Age
    36
    Posts
    2,523

    Default

    You've been only using powered rails? o_o

    Yeah, that's kind of a waste of gold XD

    And yeah, dili has made tons of minecart train stations where you put a minecart on an unpowered track and then press a button where you'd like to go, which powers the track you're on (already in your cart, so you don't have to push it the cart yourself; you just go), and also changes the track to the correct destination.




    ^ Sig by Foofle ^

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. A few tips.
    By Kiss in forum Graphics
    Replies: 3
    Last Post: 10-04-2010, 10:31 AM
  2. Tips on how to Set up a Automobile Amp
    By Sypeidopy in forum GF Lounge
    Replies: 0
    Last Post: 09-13-2010, 07:40 AM
  3. Tutorial Forza 3 Tips
    By HamadaLFC8 in forum Sports & Racing
    Replies: 3
    Last Post: 01-12-2010, 07:20 AM
  4. Good Tips on Using the AWP
    By LiNuX in forum Counter-Strike
    Replies: 19
    Last Post: 02-11-2008, 10:23 PM
  5. tips =)
    By GOODnight in forum Post Anything
    Replies: 0
    Last Post: 06-02-2006, 06:28 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

» Site Navigation

» Home
» FAQ

» Log in

User Name:

Password:

» Sponsors