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Evolution of Combat
It released on the 20th, and mostly it has sucked and made little sense.
My health is now 1980 pts instead of 440
I cant use my Rune Hatchet till i no life to lv 50(lv 48 atm)
I cant use my Adament Chainbody till i no life to lv 40(lv 37 atm)
Attacking and killing lv 44 barbarian gets my 68 xp, attacking and killing a lv 50 black knight gets me 25.. the sense it makes little
They spent 6 months in beta to bring us this.
lv 22 mugger = 47 lols
Last edited by thedeparted; 11-22-2012 at 10:09 AM.
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I was bored last night and decided to get on one of my accounts, which apparently has members for some reason, even though I'm not paying for it. I tried the new Combat Tutorial just to see what it was like.
I like the way they're going with it, definitely makes it feel like a MMO, but I felt like the abilities were unresponsive and delayed. I'm sure it just takes getting use to, but it's java, so I doubt they have a lot of room for improvement. Still pretty neat though, won't be playing it though, bigger and better things out there IMO.
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No one really knows why or understands why they play Rs. Or pays for it
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I think this update definitely made leveling combat skills too easy. Killing cows in taverly for 40 experience a piece. I can kill probably around 2 a second with magic
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Still, to get 100k xp, that's 2500 cows. If you want to go kill 2500 cows to get 100k xp, then go for it lol.
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 Originally Posted by CraeSC111
I think this update definitely made leveling combat skills too easy. Killing cows in taverly for 40 experience a piece. I can kill probably around 2 a second with magic
You still need 13 million for lv 99 and 200 million to max out. It's still ridiculous amount of grinding
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But its runescape. 90% of runescape is grinding
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lol yeah.. stil doesn't make killing cows that easy of xp with the scale of things.
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And then you still have to worry about strength, attack, ranged and defense
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